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ERR : Unexpected token '{'
Wickedwrath Offline
Junior Member

Posts: 13
Threads: 3
Joined: Oct 2011
Reputation: 0
#13
RE: ERR : Unexpected token '{'

(10-21-2011, 07:27 AM)jens Wrote: You are probably looking to have the script like this, but chances are it does not work.
PHP Code: (Select All)
////////////////////////////////////////////////////////////////////////////////////
// Run first time starting map
void OnStart()
{
  
///////////////////////////////////////////////////////////////////////////////////
  // HUNTED PIANO STARTS PLAYING!
  
AddTimer("pianotimer"0"pianotimer");
  
AddEntityCollideCallback("Player""pianostop""pianostop"true1);

  
///////////////////////////////////////////////////////////////////////////////////
  // ALL THE KEYS!
  
AddUseItemCallback("""Key_1""Door_1""UsedKeyOnDoor"true);
  
AddUseItemCallback("""Key_2""Door_2""UsedKeyOnDoor_2"true);
  
AddUseItemCallback("""Secretkey2""metal_1""UsedKeyOnDoor_3"true);
}

void PianoTimer(string &in asTimer)
{
  
PlaySoundAtEntity("piano""general_piano03.ogg""Piano"0false);
  
AddTimer("pianotimer"18"pianotimer");
}

void pianostop(string &in asEntityint alState
{
  
StopSound("piano"0);
  
RemoveTimer("pianotimer");
  
SetLeverStuckState("piano"0true);
  
AddPropImpulse("piano"00100"world");
  
PlaySoundAtEntity("piano""impact_wood_heavy_med3""Piano"0false);
  
CreateParticleSystemAtEntity("""ptest_dust_falling.ps""impact"false);
}

void UsedKeyOnDoor(string &in asItemstring &in asEntity)
{
  
SetSwingDoorLocked("Door_1"falsetrue);
  
PlaySoundAtEntity("""unlock_door""Door_1"0false);
  
RemoveItem("Key_1");
}

void UsedKeyOnDoor_2(string &in asItemstring &in asEntity)
{
  
SetSwingDoorLocked("Door_2"falsetrue);
  
PlaySoundAtEntity("""unlock_door""Door_2"0,false);
  
RemoveItem("Key_2");


void Message_1(string &in asEntity)
{
  
SetMessage("Message""Message_1"2);
}

void UsedKeyOnDoor_3(string &in asItemstring &in asEntity)
{
  
SetSwingDoorLocked("metal_1"falsetrue);
  
PlaySoundAtEntity("""unlock_door""metal_1"0false);
  
RemoveItem("Secretkey2");
}
 
///////////////////////////////////////////////////////////////////////////////////
// SCARY DOOR/CHAIR EVENT IN CORRIDOOR! - OnEnter is ran every time you enter a map.
void OnEnter()
{
  
StopSound("Sound_1"0);
  
//COLLIDES
  
AddEntityCollideCallback("Player""Event_Start_Collide_Area""StartEvent"true1);
}

void StartEvent(string &in asParentstring &in asChildint alState)
{
  
CreateParticleSystemAtEntityExt("awedsasf""ps_dust_push_15.ps""Particle_Spawn"
    
false1.0f0.1f0.1f1
    
false1111
  
);

  
AddTimer("asdtgeqtfgd"1.0f"LoopyTimerCounting");
}

void LoopyTimerCounting(string &in asTimer)
{
  
AddLocalVarInt("Stage"1);
  
float fEventSpeed 0.0f;

    switch(
GetLocalVarInt("Stage")) 
    {
        case 
1:
            
SetSwingDoorClosed("WindDoor"truetrue);
            
SetSwingDoorDisableAutoClose("WindDoor"false);
            
AddPropForce("WindDoor"00290.0f"world");
            
SetSwingDoorLocked("WindDoor"truetrue);
            
FadeInSound("Sound_1"1.0ftrue);
            
FadeLightTo("PointLight_1"0.8f10000.3);
            break;
            
        case 
2:
            
AddPropForce("chandelier_simple_short_6"00100.0f"world");
            
fEventSpeed 0.5f;
            
FadeLightTo("PointLight_1"000000.5);
            
FadeLightTo("PointLight_2"0.7f10000.6);
            break;
            
        case 
3:
            
AddPropForce("chandelier_simple_short_6"002400.0f"world");
            
fEventSpeed 0.6f;
            
FadeLightTo("PointLight_2"000000.6);
            
FadeLightTo("PointLight_3"0.5f10000.6);
            break;
            
        case 
4:
            
SetEntityActive("block_box_nonchar_1"true);
            
AddPropForce("chair_wood02_4"000"world");
            
fEventSpeed 0.0f;
            
FadeLightTo("PointLight_3"000000.5);
            break;

        case 
5:
            
AddPropForce("chair_wood02_4",40006000"world");
            
fEventSpeed 0.0f;
            break;

        case 
6:
            
SetEntityActive("block_box_nonchar_1"false);
            break;
        }

  if(
GetLocalVarInt("Stage") < 10)
    
AddTimer("thisloopsthetimer"fEventSpeed"LoopyTimerCounting");

Everything worked, exept the piano-script, and I like how you organized it. It's easy to read, and thats important. I got everything to work with this one, but I prefer how your set up. So, any ideas what the problem is with the piano?

PHP Code: (Select All)
/////////////////////////////////
// Run first time starting map
void OnStart()
{
  
AddUseItemCallback("""Key_1""Door_1""UsedKeyOnDoor_1"true);
  
AddUseItemCallback("""Key_2""Door_2""UsedKeyOnDoor_2"true);
  
AddUseItemCallback("""Key_3""Door_3""UsedKeyOnDoor_3"true);
  
AddTimer("pianotimer"0"pianotimer");
AddEntityCollideCallback("Player""pianostop""pianostop"true1);
StopSound("Sound_1"0);
//COLLIDES
AddEntityCollideCallback("Player""Event_Start_Collide_Area""StartEvent"true1);
}

///////////////////
// HUNTED PIANO //
/* A hunted piano starts playing and scares the player
*/

void pianotimer(string &in asTimer)
{
PlaySoundAtEntity("piano""general_piano01""Piano"0false);
AddTimer("pianotimer"18"pianotimer");
}

void pianostop(string &in asParentstring &in asChildint alState)
{
StopSound("piano"0);
RemoveTimer("pianotimer");
SetLeverStuckState("piano", -1true);
AddPropImpulse("piano"00100"World");
PlaySoundAtEntity("piano""break_wood""Piano"0false);
CreateParticleSystemAtEntity("""ps_impact_dirt_high.ps""impact"false);
}

//END HUNTING PIANO//
////////////////////

///////////////
// ALL KEYS //

void UsedKeyOnDoor_1(string &in asItemstring &in asEntity)
{
  
SetSwingDoorLocked("Door_1"falsetrue);
  
PlaySoundAtEntity("""unlock_door""Door_1"0false);
  
RemoveItem("Key_1");
}

void UsedKeyOnDoor_2(string &in asItemstring &in asEntity)
{
  
SetSwingDoorLocked("Door_2"falsetrue);
  
PlaySoundAtEntity("""unlock_door""Door_2"0,false);
  
RemoveItem("Key_2");
}

void Message_1(string &in asEntity)
{
  
SetMessage("Message""Message_1"2);
}

void UsedKeyOnDoor_3(string &in asItemstring &in asEntity)
{
  
SetSwingDoorLocked("Door_3"falsetrue);
  
PlaySoundAtEntity("""unlock_door""Door_3"0false);
  
RemoveItem("Key_3");
}
//END ALL KEYS//
////////////////

///////////////////////////////
// SCARY EVENT IN CORRIDOOR //
/* Some strange wind are coming and smashes the door and locking it + a chair moves
*/
void OnEnter()
{

}
void StartEvent(string &in asParentstring &in asChildint alState)
{
CreateParticleSystemAtEntityExt("awedsasf""ps_dust_push_15.ps""Particle_Spawn"false1.0f0.1f0.1f1false1111);
AddTimer("asdtgeqtfgd"1.0f"LoopyTimerCounting");
}

void LoopyTimerCounting(string &in asTimer)
{
AddLocalVarInt("Stage"1);
float fEventSpeed 0.0f;
switch(
GetLocalVarInt("Stage"))
{case 
1:
        
SetSwingDoorClosed("WindDoor"truetrue);
        
SetSwingDoorDisableAutoClose("WindDoor"false);
        
AddPropForce("WindDoor"00290.0f"world");
        
SetSwingDoorLocked("WindDoor"truetrue);
    
        
FadeInSound("Sound_1"1.0ftrue);
        
FadeLightTo("PointLight_1"0.8f10000.3);
        break;
        
    case 
2:
        
AddPropForce("chandelier_simple_short_6"00100.0f"world");
        
fEventSpeed 0.5f;
        
FadeLightTo("PointLight_1"000000.5);
        
FadeLightTo("PointLight_2"0.7f10000.6);
        break;
        
    case 
3:
        
AddPropForce("chandelier_simple_short_6"002400.0f"world");
        
fEventSpeed 0.6f;
        
FadeLightTo("PointLight_2"000000.6);
        
FadeLightTo("PointLight_3"0.5f10000.6);
        break;
        
    case 
4:
        
SetEntityActive("block_box_nonchar_1"true);
        
AddPropForce("chair_wood02_4"000"world");
        
fEventSpeed 0.0f;
        
FadeLightTo("PointLight_3"000000.5);
        break;
    case 
5:
    
        
AddPropForce("chair_wood02_4",40006000"world");
        
fEventSpeed 0.0f;
        break;
    case 
6:
    
        
SetEntityActive("block_box_nonchar_1"false);
        break;
    }
if(
GetLocalVarInt("Stage") < 10)
{  
AddTimer("thisloopsthetimer"fEventSpeed"LoopyTimerCounting");
}
}

//END SCARY EVENT IN CORRIDOOR//
/////////////////////////////// 


[Image: tumblr_lfv1jh0Z5V1qfw81zo1_500.gif]
10-21-2011, 07:41 AM
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Messages In This Thread
ERR : Unexpected token '{' - by Wickedwrath - 10-20-2011, 05:22 PM
RE: ERR : Unexpected token '{' - by Your Computer - 10-20-2011, 05:36 PM
RE: ERR : Unexpected token '{' - by Wickedwrath - 10-20-2011, 05:39 PM
RE: ERR : Unexpected token '{' - by Your Computer - 10-20-2011, 05:44 PM
RE: ERR : Unexpected token '{' - by Wickedwrath - 10-20-2011, 05:51 PM
RE: ERR : Unexpected token '{' - by Your Computer - 10-20-2011, 06:15 PM
RE: ERR : Unexpected token '{' - by Wickedwrath - 10-20-2011, 07:01 PM
RE: ERR : Unexpected token '{' - by Your Computer - 10-20-2011, 07:10 PM
RE: ERR : Unexpected token '{' - by Wickedwrath - 10-20-2011, 07:32 PM
RE: ERR : Unexpected token '{' - by jens - 10-20-2011, 07:48 PM
RE: ERR : Unexpected token '{' - by Wickedwrath - 10-20-2011, 09:36 PM
RE: ERR : Unexpected token '{' - by jens - 10-21-2011, 07:27 AM
RE: ERR : Unexpected token '{' - by Wickedwrath - 10-21-2011, 07:41 AM
RE: ERR : Unexpected token '{' - by Homicide13 - 10-21-2011, 08:13 PM
RE: ERR : Unexpected token '{' - by Wickedwrath - 10-26-2011, 10:34 PM



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