The following warnings occurred:
Warning [2] count(): Parameter must be an array or an object that implements Countable - Line: 906 - File: showthread.php PHP 7.2.24-0ubuntu0.18.04.17 (Linux)
File Line Function
/showthread.php 906 errorHandler->error



Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Static "light_box.ent" isn't showing Mesh!
Statyk Offline
Schrödinger's Mod

Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation: 241
#1
Static "light_box.ent" isn't showing Mesh!

So I'm making a little trick where the lightbox is not allowed to be lit until you open a door with a key, then the script activates the REAL light_box.ent and you may light it then (since it is a "Lamp" entity, it can be lit from anywhere and that avoided the puzzle. I want it to only be able to be lit once the door is open. My solution? make a copy of the entity in the model editor but save it as a static_prop, then have it active, while the "lamp" one is inactive. once the door is opened, the static_prop deactivates and the "lamp" lightbox is activated so you may light it. but before the door is unlocked, the lightbox mesh doesn't show up. The billboards in front of it do though! but I don't need the billboards. I need just the mesh of the lightbox itself. I posted some screenshots.
(This post was last modified: 11-02-2011, 02:46 AM by Statyk.)
10-28-2011, 12:30 AM
Find


Messages In This Thread
Static "light_box.ent" isn't showing Mesh! - by Statyk - 10-28-2011, 12:30 AM



Users browsing this thread: 1 Guest(s)