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Script Help Slow down the game using scripts?
flamez3 Offline
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Posts: 1,281
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#7
RE: May be asking a bit much...but

(10-28-2011, 08:54 AM)palistov Wrote: FG did a similar thing in Justine, in the library level. As you approach a door the entire game sort of slows down. It was all scripted with the functions Obliviator mentioned, as well as the sound speed function. It's a cool effect; I encourage you to try creating it. You may have to compensate for the limitations the engine imposes upon us, but that's not to say that you can't do some incredible things with scripts and the middleware FG provided us all with Smile
Would you happen to have a video of this happening? I'd like to see what happened? (I've never finished Justine)

10-28-2011, 09:06 AM
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Messages In This Thread
Slow down the game using scripts? - by flamez3 - 10-28-2011, 06:49 AM
RE: May be asking a bit much...but - by flamez3 - 10-28-2011, 07:26 AM
RE: May be asking a bit much...but - by palistov - 10-28-2011, 07:45 AM
RE: May be asking a bit much...but - by flamez3 - 10-28-2011, 08:45 AM
RE: May be asking a bit much...but - by palistov - 10-28-2011, 08:54 AM
RE: May be asking a bit much...but - by flamez3 - 10-28-2011, 09:06 AM



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