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[Released]First Custom Story, DeathIsComing
flamez3 Offline
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#11
RE: [Released]First Custom Story, DeathIsComing

(11-03-2011, 05:12 AM)Laurensman Wrote:
(11-03-2011, 05:09 AM)flamez3 Wrote:
(11-03-2011, 05:01 AM)Laurensman Wrote:
(11-02-2011, 07:56 PM)Acario Wrote: Played through most of it (where you see in the video is where I'm stuck at, essentially the end I'm guessing) and it was enjoyable for the most part but there were some things that irked me.

Spoiler below!
While the monsters in the first part were fakes they either lasted too long or should've had a more widespread patrol (if possible not sure of how the pathing works). For example when you open the second door on the right of the second map (where the two monsters appear) I ran away before they could reach me making them stay spawned and look around for an infinite amount of time. Their patrol was one getting stuck in the wall and one walking back and forth. I figured they'd despawn (didn't know they were fake) and eventually said fuck it and had to run into them because there was no other choice.

I came to find out they were fake but I shouldn't have to find out like that haha. A lot of them also got stuck on walls a lot which may be more of the AI of them rather than your design. Other than that I enjoyed how the keys were hidden i was waiting for someone to do that instead of the normal "Well let's see I need a key... Search ALL the drawers!" The third map I also had problems with which you will see in the videos..


These two videos show some problems with the third map which aren't huge deals for the most part but being able to see everything in the level is sort of strange... Also being able to jump out of the level also isn't too good Tongue
http://youtu.be/DgQNNq56Ej8

http://youtu.be/-S8-zYSDH7s


Other than that I enjoyed the CS and I hope to see more from you. If you need a tester for your levels let me know I'm more than willing to help.
Thanks for the feedback, and yes i am defanitly going to make more, about to start another now. This one will be way better in the level editing part, and scripting as well. And this one will not be for just Morfar, it will have a story line to it. So it will also be way longer, hopefully at least 1-2 hours of gameplay im hoping. And i am glad you enjoyed it. =] Sorry about how you go down the spiral stairs and u can fall out, see the map. had no clue how to fix that, but I promise, my next story, will be way better, and it will be different chapters.
(11-02-2011, 08:14 PM)Arvuti Wrote: For a first custom story it is pretty good but eh the mapping is fairly lacking and as said on the post above me, it does have quite few glitches you should fix.
Thanks =] and yeah i know, but next story will be way better in the map editing part of it, and story line. And like i said above this post, I will try to make chapters, each at least an hour long of gameplay, with cinematics also. Lol
If i can figure out how to do them.
Just look at the way I did mine in my map Smile
Alright will do lol =]
But give me credit Big Grin


11-03-2011, 05:18 AM
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RE: [Released]First Custom Story, DeathIsComing - by flamez3 - 11-03-2011, 05:18 AM



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