Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Rising Water in Amnesia Help
Apjjm Offline
Is easy to say

Posts: 496
Threads: 18
Joined: Apr 2011
Reputation: 52
#15
RE: Rising Water in Amnesia Help

Slider wouldn't work (or at least not as easily as the alternative solution), as it would attempt to always settle at the bottom of the joint unless you applied a constant force to the appropriate body, which is much more complicated than setting the type to "MoveObject", the direction to "Y" in the model editor. Then unchecking "collides" in the level editor and using SetMoveObjectStateExt to transform the platform up-down (Note that this transformation is independent of the rotation of the object!).

I would advise having a few water areas set up and activate them one by one throughout the vertical movement so that objects appear to float at least somewhat realistically.
(This post was last modified: 11-10-2011, 02:10 AM by Apjjm.)
11-10-2011, 02:06 AM
Find


Messages In This Thread
Rising Water in Amnesia Help - by Kiorga(x2)rd - 11-08-2011, 09:38 AM
RE: Rising Water in Amnesia Help - by flamez3 - 11-08-2011, 10:18 AM
RE: Rising Water in Amnesia Help - by Statyk - 11-08-2011, 06:54 PM
RE: Rising Water in Amnesia Help - by Statyk - 11-09-2011, 05:03 AM
RE: Rising Water in Amnesia Help - by palistov - 11-09-2011, 07:10 PM
RE: Rising Water in Amnesia Help - by Statyk - 11-09-2011, 10:53 PM
RE: Rising Water in Amnesia Help - by Statyk - 11-10-2011, 12:03 AM
RE: Rising Water in Amnesia Help - by Statyk - 11-10-2011, 02:23 AM
RE: Rising Water in Amnesia Help - by Apjjm - 11-10-2011, 02:06 AM



Users browsing this thread: 1 Guest(s)