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Script Help Timer doesn't work, I think... ?
Statyk Offline
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#2
RE: Timer doesn't work, I think... ?

(11-08-2011, 06:57 PM)Lontasm Wrote: So uh.... yeah, Im having like 2 scriptareas who have a timer on them that will trigger a windgust a little bit after a collapse.... the "ParticleSystem1" script goes off as soon as I go into the map, but I want it to go off after the "ParticleSystem" script... Please help?
Big question....

Are the places you want the particle systems, PARTICLE SYSTEMS? or are they script areas? I think what you're going to need is areas that are inactive. then in the timers, activate the areas and run particle systems on them. understand?

(This post was last modified: 11-08-2011, 07:09 PM by Statyk.)
11-08-2011, 07:08 PM
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Messages In This Thread
Timer doesn't work, I think... ? - by Lontasm - 11-08-2011, 06:57 PM
RE: Timer doesn't work, I think... ? - by Statyk - 11-08-2011, 07:08 PM
RE: Timer doesn't work, I think... ? - by Lontasm - 11-08-2011, 07:17 PM
RE: Timer doesn't work, I think... ? - by Khyrpa - 11-08-2011, 07:49 PM



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