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Script Help Timer doesn't work, I think... ?
Lontasm Offline
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Posts: 27
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Joined: Feb 2011
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#3
RE: Timer doesn't work, I think... ?

(11-08-2011, 07:08 PM)Statyk Wrote:
(11-08-2011, 06:57 PM)Lontasm Wrote: So uh.... yeah, Im having like 2 scriptareas who have a timer on them that will trigger a windgust a little bit after a collapse.... the "ParticleSystem1" script goes off as soon as I go into the map, but I want it to go off after the "ParticleSystem" script... Please help?
Big question....

Are the places you want the particle systems, PARTICLE SYSTEMS? or are they script areas? I think what you're going to need is areas that are inactive. then in the timers, activate the areas and run particle systems on them. understand?
the "ParticleSystem" and "ParticleSystem1" are ScriptAreas. both are Active when the map starts... so ur saying I should uncheck the Active window in both scripts and add a "SetEntityActive" on "ParticleSystem" and "ParticleSystem1"?

I got it working Wink

Current Project: Depths of Shadows(Mapper)
(This post was last modified: 11-08-2011, 07:48 PM by Lontasm.)
11-08-2011, 07:17 PM
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Messages In This Thread
Timer doesn't work, I think... ? - by Lontasm - 11-08-2011, 06:57 PM
RE: Timer doesn't work, I think... ? - by Statyk - 11-08-2011, 07:08 PM
RE: Timer doesn't work, I think... ? - by Lontasm - 11-08-2011, 07:17 PM
RE: Timer doesn't work, I think... ? - by Khyrpa - 11-08-2011, 07:49 PM



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