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Custom enemy.
MGermundsson Offline
Junior Member

Posts: 23
Threads: 3
Joined: Aug 2011
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#1
Custom enemy.

Hi, i'm currently developing a custom story.

And i can't figure out how to make a custom enemy attack:

This is how it works, i have a armour. (armour_nice_complete.ent)
I have copied it and changed it's properties to a monster. (enemy_grunt (in the model editor))
It act's just like a monster, it for example chases me when it sees me but!

When it get's close to me, it wont attack me.
I have changed the properties to match a grunt's.

Do i need animations to make it work?
If so, can i change it to a watermonster but still see the model?

Please reply, i'm kinda stuck... Tongue

Oh, by the way.
If i touch the armour, by moving towards it or it moving towards me.
It manages to become stuck, is this because the helmet or should all objects on the model be "static"?
If so, how do i fix it?
(This post was last modified: 12-03-2011, 01:43 AM by MGermundsson.)
11-13-2011, 06:37 PM
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Messages In This Thread
Custom enemy. - by MGermundsson - 11-13-2011, 06:37 PM
RE: Custom enemy. - by Statyk - 11-14-2011, 12:30 AM
RE: Custom enemy. - by MGermundsson - 11-14-2011, 03:43 PM
RE: Custom enemy. - by Statyk - 11-14-2011, 09:27 PM



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