Thib_G
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RE: Technical Engine question...
sybesis, Collada specs are from the Khronos group, the same guys as OpenGL.
Collada ( .dae ) files are text files, with models and physics informations.
There already is a little plugin for Blender, but it's quite buggy.
Here is the plugin on my system : /usr/lib/blender/scripts/colladaImport14.pyc
It's GPL2-licensed. So, you can freely improve it.
Hm... I've a question about the future of the engine... Since it use several open standards and LGPL libs... I'm wondering, if, in the future ( after several Penumbra: Overture episodes ), it will be free software ?
PS : I'm wondering it, because Penumbra: Overture is quite impressive, and all files are easily accessible, that's not usual in commercial closed-source games. In addition, your engine is usable on 3 different plateforms, including GNU/Linux.
(This post was last modified: 07-02-2007, 06:07 PM by sciboy.)
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07-02-2007, 06:04 PM |
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