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Technical Engine question...
Thib_G Offline
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#4
RE: Technical Engine question...

sybesis, Collada specs are from the Khronos group, the same guys as OpenGL.
Collada ( .dae ) files are text files, with models and physics informations.
There already is a little plugin for Blender, but it's quite buggy.

Here is the plugin on my system : /usr/lib/blender/scripts/colladaImport14.pyc
It's GPL2-licensed. So, you can freely improve it.

Hm... I've a question about the future of the engine... Since it use several open standards and LGPL libs... I'm wondering, if, in the future ( after several Penumbra: Overture episodes ), it will be free software ?

PS : I'm wondering it, because Penumbra: Overture is quite impressive, and all files are easily accessible, that's not usual in commercial closed-source games. In addition, your engine is usable on 3 different plateforms, including GNU/Linux.
(This post was last modified: 07-02-2007, 06:07 PM by sciboy.)
07-02-2007, 06:04 PM
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Technical Engine question... - by Wavesonics - 06-20-2007, 05:15 AM



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