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Help me script this!!!
FreshKorruption Offline
Member

Posts: 94
Threads: 27
Joined: Oct 2011
Reputation: 1
#6
RE: Help me script this!!!

(12-02-2011, 03:33 AM)GreyFox Wrote: Lets Name your stuff real quick

Charles1&Charles2(Left Side, they don't need these names)
Frank1&Frank2(Right Side)
Key1

Now for Charles1 and Frank1, do as Flamez3 said and check Deactivate Triggers, Then Make a Second (of the same Monster) in the same spot, but name it Charles2, or Frank2 (or whatever you want it to be called) and Make sure Deactivate triggers isn't checked. and make them inactive.

make A script box in the hallway where you want to look I named it Hall1 (in the script)

Now if you want to alter the speeds, and or Add Sounds, Etc then Go ahead, but this Should work.

////////////////////////////
// Run first time starting map
void OnStart()
{
SetEntityPlayerInteractCallback("Key", "Scare1", true);
}

void Scare1(string &in asEntity)
{
    StartPlayerLookAt("Charles1", 5, 10, "");
    AddTimer("LookAtFrank1", 1.2, "LookAtFrank1");
    SetPlayerActive(false);
}

void LookAtFrank1(string &in asTimer)
{
    StartPlayerLookAt("Frank1", 5, 10, "");
    AddTimer("LookAtHall", .8, "LookAtHall");
}

void LookAtHall(string &in asTimer)
{
    StartPlayerLookAt("Hall1", 8, 10, "");
    AddTimer("GainControl" 0.2, "GainControl");
}

void GainControl(string &in asTimer)
{
    SetEntityActive("Charles1", false);
    SetEntityActive("Frank1", false);
    SetEntityActive("Charles2", true);
    SetEntityActive("Frank2", true);
    SetPlayerActive(true);
}

-Grey Fox
Thanks it worked perfectly. My only issue is that it won't stop looking at hall1 after it looks at the grunts.



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12-13-2011, 03:08 AM
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Messages In This Thread
Help me script this!!! - by FreshKorruption - 12-01-2011, 11:45 PM
RE: Help me script this!!! - by flamez3 - 12-02-2011, 01:30 AM
RE: Help me script this!!! - by GreyFox - 12-02-2011, 03:33 AM
RE: Help me script this!!! - by flamez3 - 12-02-2011, 06:33 AM
RE: Help me script this!!! - by FreshKorruption - 12-13-2011, 03:08 AM
RE: Help me script this!!! - by GreyFox - 12-02-2011, 12:39 PM
RE: Help me script this!!! - by ggstarfoxxie - 12-13-2011, 04:26 AM
RE: Help me script this!!! - by GreyFox - 12-13-2011, 04:57 AM



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