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The Machine
Vradcly Offline
Member

Posts: 100
Threads: 6
Joined: Jan 2011
Reputation: 0
#6
RE: The Machine / Beta

Ok I have now played The Machine for an hour and this is what I have to say.

Overall I think its a really good custom story, well though through and high on details,
both in scripting, lightning, the maps themselves and in story/mood.
Even the Voice acting was awesomely done Big Grin.

Spoiler below!
And the fact that you waited for so long to introduce a monster encounter made it really tense and always on the edge. In fact I never got an encounter, but I am sure there is one, or is it?

Minor critics comments (Because I didn't find any big ones ):
Spoiler below!
-The intro text that appears on the screen when the protagonist wakes up: "How long I slept?", I would have changed that to something like: "How long did I sleep". I think "How long I slept" has some kind of grammatical error, at least it sounded a bit weird to me.
-Again the text on the screen, when you enter the room where the wife slept.
I would have given her a name and refereed to that instead, I know that the most easy way to get the player to understand that it is the wife we are talking about is to reefer to her as "the wife".
But for a husband that is worried about his missing wife it sounds cold.
"Ohhh no, Nina, by beloved is gone!" - Something like that maybe can fix that if you decide to change.
-Some spelling shit in Lord Harris Diary no.278:
-good lab, then almost directly again - good power source. I would have removed good the second time, or at least not used the same word again so soon.
-and you forgot an "i" in: "...tomorrow we will"be testing..."
-I got stuck in the laboratory - never found out what to do with the saw.
To me it made sense to use it on the iron bars to get up above the sealing, but that was wrong. (And I never found what else to use it on - doors, didn't work.)
Maybe, if its more people that get stuck there you can add a message when player looks at the iron bars in the sealing "I need to find bla bla to open this". Or something like that, or it would probably make more sense if the player gets that message when interacting with it. But I think you get the point Smile.
-And at last, since the player spends quite some time looking to solve puzzles I think that a more "scarymoodforcing" music can be used. Upstairs I miss music overall and downstairs it pretty repetitive and silent. The tension is very high in your story when everything is going fine, but when stuck on a puzzle the tension naturally drops. Maybe some tweaking of the music, or possibly some randomly repeatable scare sounds can fix that, to keep the adrenaline high.

I would really like to know what to use the saw on, so I can adventure on. I must save my wife Smile.

12-03-2011, 10:50 PM
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Messages In This Thread
The Machine - by Dyloo - 12-03-2011, 07:37 PM
RE: The Machine / Beta - by Statyk - 12-03-2011, 08:05 PM
RE: The Machine / Beta - by Dyloo - 12-03-2011, 10:00 PM
RE: The Machine / Beta - by Statyk - 12-03-2011, 10:10 PM
RE: The Machine / Beta - by Dyloo - 12-03-2011, 10:46 PM
RE: The Machine / Beta - by Vradcly - 12-03-2011, 10:50 PM
RE: The Machine / Beta - by Dyloo - 12-03-2011, 11:01 PM
RE: The Machine / Beta - by Statyk - 12-04-2011, 02:29 AM
RE: The Machine / Beta - by Kman - 12-04-2011, 02:50 AM
RE: The Machine / Beta - by Statyk - 12-04-2011, 02:55 AM
RE: The Machine - by Dyloo - 12-04-2011, 07:35 PM
RE: The Machine - by Dyloo - 12-06-2011, 12:31 AM
RE: The Machine - by Statyk - 12-06-2011, 01:19 AM
RE: The Machine - by SierenH - 12-06-2011, 10:44 PM
RE: The Machine - by Statyk - 12-06-2011, 11:26 PM
RE: The Machine - by SierenH - 12-06-2011, 11:51 PM
RE: The Machine - by Statyk - 12-07-2011, 12:30 AM
RE: The Machine - by SierenH - 12-07-2011, 07:34 AM



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