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Script Help Loading Screen text
teddan50 Offline
Junior Member

Posts: 15
Threads: 2
Joined: Dec 2011
Reputation: 0
#3
RE: Loading Screen text

(12-15-2011, 09:02 AM)palistov Wrote: Yes. I've done it before in a test map. Use a local variable to track which door the player used. Then use that information to select which loading text to use. Here's an simple example of the script you'd probably use.


PHP Code: (Select All)
void OnStart() 

SetLocalVarInt("doorUsed"0); 
SetEntityPlayerInteractCallback("door_1""doorInteract"false); 
SetEntityPlayerInteractCallback("door_1""doorInteract"false); 


void doorInteract(string &in entityName

if(
entityName == "door_1"SetLocalVarInt("doorUsed"1); 
if(
entityName == "door_2"SetLocalVarInt("doorUsed"2); 

void OnLeave() 

switch(
GetLocalVarInt("doorUsed")) 

case 
1
SetupLoadScreen("loadTextCat""loadTextEntry_1"0"img1.jpg"); 
break; 
case 
2
SetupLoadScreen("loadTextCat""loadTextEntry_2"0"img2.jpg"); 
break; 




Thank you! That makes sence...
12-15-2011, 10:55 AM
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Messages In This Thread
Loading Screen text - by teddan50 - 12-15-2011, 01:48 AM
RE: Loading Screen text - by palistov - 12-15-2011, 09:02 AM
RE: Loading Screen text - by teddan50 - 12-15-2011, 10:55 AM



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