The following warnings occurred:
Warning [2] count(): Parameter must be an array or an object that implements Countable - Line: 906 - File: showthread.php PHP 7.2.24-0ubuntu0.18.04.17 (Linux)
File Line Function
/showthread.php 906 errorHandler->error



Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Primitives - Tile Offset or World Coords?
Linus Ågren Offline
Senior Member

Posts: 309
Threads: 58
Joined: Jan 2011
Reputation: 5
#1
Primitives - Tile Offset or World Coords?

Hello again! I'm just curious about using tile offset or World Coords when making ceilings & floors. I have up untill now used the Tile offset to optimize and tile ceilings & floors so they fit eachother. Then I was curious what the "Allign To World Coords" checkbox was, so I ticked it.

The first thing I thought was "OMG! This is so awesome! All those wasted hours of tileing!".

My question is.. Is this a good method for making the ceilings & floors, or will something bug out for others etc?
Thanks. Smile

Creator of The Dark Treasure.
(This post was last modified: 01-08-2012, 09:42 AM by Linus Ågren.)
01-01-2012, 08:51 PM
Website Find


Messages In This Thread
Primitives - Tile Offset or World Coords? - by Linus Ågren - 01-01-2012, 08:51 PM



Users browsing this thread: 1 Guest(s)