Statyk
Schrödinger's Mod
Posts: 4,390
Threads: 72
Joined: Sep 2011
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241
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RE: Custom entity as Item?
okay, I'll try to make this as simple as I can O.e
1) Make a folder in your "entities" folder and title it: "Fresh_Radio"
2) Find the radio files in Penumbra: Overture. Copy them all and paste them into "Fresh_Radio"
3) Open the MaterialEditor and find a DIFFERENT .mat. Like a castle wall...
4) Replace each type "diffuse", "bump/nrm", and "specular" with the ones in the "Fresh_Radio" and overwrite the radio.mat in "Fresh_Radio".
5) Open ModelEditor and pick "File > Import Mesh" and find the radio's.dae. It will be invisible here. so highlight the entire grid with a "selection box" (Left mouse button drag from corner to corner. The invisible mesh will show up.
6) In the bottom right, it will say "Material" and there will be a "..." and "+" button. Pick "..." and find the radio's.mat.
7) the texture will be visible. Set "User Defined Variables" and overwrite the radio's .ent file.
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01-04-2012, 11:52 PM |
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