Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Make Enemies disappear?
SilentStriker Offline
Posting Freak

Posts: 950
Threads: 26
Joined: Jul 2011
Reputation: 43
#3
RE: Make Enemies disappear?

(01-10-2012, 07:54 PM)Elven Wrote:
void OnStart()
{
AddEntityCollideCallback("Player" , "Schreck" , "MonsterFunc1" , true , 1);
AddEntityCollideCallback("
Monster1" , "*another script area name*" , "MonsterFunc3" , true , 1);
}
void MonsterFunc1(string &in asParent , string &in asChild , int alState)
{
SetEntityActive("Monster1" , true);
}
void MonsterFunc2(string &in asParent , string &in asChild , int alState)
{
SetEntityActive("Monster1" , false);
}
AddEntityCollideCallback("Monster1" , "*another script area name*" , "MonsterFunc2" , true , 1);

Wink



01-10-2012, 07:59 PM
Find


Messages In This Thread
Make Enemies disappear? - by Schinki - 01-10-2012, 07:30 PM
RE: Make Enemies disappear? - by Elven - 01-10-2012, 07:54 PM
RE: Make Enemies disappear? - by SilentStriker - 01-10-2012, 07:59 PM
RE: Make Enemies disappear? - by Elven - 01-10-2012, 08:18 PM
RE: Make Enemies disappear? - by Schinki - 01-10-2012, 08:34 PM
RE: Make Enemies disappear? - by Elven - 01-10-2012, 08:35 PM



Users browsing this thread: 1 Guest(s)