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Fix the Model Editor
Sel Offline
Senior Member

Posts: 276
Threads: 10
Joined: Dec 2010
Reputation: 3
#7
Solved: 8 Years, 1 Month, 3 Weeks ago RE: Fix the Model Editor

(02-01-2012, 07:25 PM)Your Computer Wrote: You know, i've never seen that issue with Blender. I too would assert this isn't an issue with the model editor, especially since after trial and error with messing around with the 3d modeller settings people eventually manage to get things to work. I can't help you with your issue since i don't own 3DS Max, but i can recommend to export your model to .obj and import it into Blender if your project doesn't have any animations. Note, though, if you do import it into Blender and don't see the object, you might want to zoom out and see if it's because the object is too big, since 3DS Max models tend to be huge in Blender (which implies 3DS Max has huge default measurements).

The issue is not with max's system units (which are inches, and what blender, and the model editor appear to be using), the issue is with the model editor not reading the scaling information in the DAE, which is set on export.

[Image: units.png]

I'm not sure how much more I can stress this. The issue lies with the model editor not reading the scale information in the DAE.
02-01-2012, 08:03 PM
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Messages In This Thread
Fix the Model Editor - by Sel - 02-01-2012, 03:09 AM
RE: Fix the Model Editor - by plutomaniac - 02-01-2012, 03:05 PM
RE: Fix the Model Editor - by Sel - 02-01-2012, 03:53 PM
RE: Fix the Model Editor - by plutomaniac - 02-01-2012, 05:31 PM
RE: Fix the Model Editor - by Sel - 02-01-2012, 06:21 PM
RE: Fix the Model Editor - by plutomaniac - 02-01-2012, 10:58 PM
RE: Fix the Model Editor - by Your Computer - 02-01-2012, 07:25 PM
RE: Fix the Model Editor - by Sel - 02-01-2012, 08:03 PM
RE: Fix the Model Editor - by Your Computer - 02-01-2012, 08:26 PM
RE: Fix the Model Editor - by Sel - 02-01-2012, 09:17 PM



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