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Death Teleport
Datguy5 Offline
Senior Member

Posts: 629
Threads: 25
Joined: Dec 2011
Reputation: 12
#7
RE: Death Teleport

(02-26-2012, 07:50 PM)Strembitsky Wrote: Do an if statement if the Player's health is below 10 at a specific area. (Or you could start a timer, re-running this function after you enter an area).

This way, if the player ever gets near death at the point you want him to, it will call a function. You could then make the screen fade with FadeOut, and have him teleport somewhere with the TeleportPlayer command, found somewhere on the wiki. Don't forget to FadeIn afterwards.
Does it work if i make that the monster kills the player,and then the player spawns in a checkpoint that is still in teh same map but in the different area.



02-26-2012, 08:00 PM
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Messages In This Thread
Death Teleport - by Datguy5 - 02-26-2012, 06:04 PM
RE: Death Teleport - by Shives - 02-26-2012, 06:29 PM
RE: Death Teleport - by Datguy5 - 02-26-2012, 06:51 PM
RE: Death Teleport - by trollox - 02-26-2012, 07:11 PM
RE: Death Teleport - by Datguy5 - 02-26-2012, 07:19 PM
RE: Death Teleport - by Strembitsky - 02-26-2012, 07:50 PM
RE: Death Teleport - by Datguy5 - 02-26-2012, 08:00 PM
RE: Death Teleport - by Strembitsky - 02-26-2012, 08:52 PM
RE: Death Teleport - by Datguy5 - 02-26-2012, 09:07 PM
RE: Death Teleport - by Your Computer - 02-27-2012, 01:11 AM
RE: Death Teleport - by Datguy5 - 02-27-2012, 11:03 AM
RE: Death Teleport - by Strembitsky - 02-26-2012, 10:41 PM
RE: Death Teleport - by Datguy5 - 02-26-2012, 11:36 PM
RE: Death Teleport - by Strembitsky - 02-26-2012, 11:45 PM



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