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Changing item interaction?
palistov Offline
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Posts: 1,208
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#5
RE: Changing item interaction?

Not sure if you got everything you needed to know from flamez.

You'll need 3 separate entities of the rock.

1. The inventory item (entity sub-type: Item > Puzzle)
2. The rock sitting in the stand (entity sub-type: Object > Static)
3. The rock you can throw (entity sub-type: Object > Grab)

Make those in the ModelEditor. Note that the inventory item MUST have an image file or you will be unable to pick it up. When you use the rock item (#1) on the stand, set entity #2 active. When you use your other item on this rock #2, set rock #2 inactive, and set #3 active. Then the player can toss it around.

Noticed you're quite new to the forums, so I'll go into a little more detail. When you're creating these entities, go to Settings > User-Defined Variables. There you can set the entity's type and sub-type. Most entity types (the ones I listed above definitely do) require a body. Use the shape tool (press 5), then select your shape and create a body. You'll want #2 and #3 placed in the level editor, and set in-active. Then you set them active via the script when the player performs the appropriate actions.

(This post was last modified: 03-09-2012, 09:42 AM by palistov.)
03-09-2012, 09:39 AM
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Messages In This Thread
Changing item interaction? - by Damascus - 03-09-2012, 07:19 AM
RE: Changing item interaction? - by flamez3 - 03-09-2012, 07:26 AM
RE: Changing item interaction? - by Damascus - 03-09-2012, 07:46 AM
RE: Changing item interaction? - by flamez3 - 03-09-2012, 07:50 AM
RE: Changing item interaction? - by palistov - 03-09-2012, 09:39 AM
RE: Changing item interaction? - by Damascus - 03-11-2012, 12:56 AM



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