Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 2 Vote(s) - 4 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Canceled]Legend of Herobrine
OriginalUsername Offline
Posting Freak

Posts: 896
Threads: 42
Joined: Feb 2013
Reputation: 34
#59
RE: Legend of Herobrine

(03-14-2013, 07:47 PM)Vaelwing22 Wrote: Well again, the minecraft world idea was thrown away because the model was too big so, it will have to be done with regular amnesia items and a lot of imagination.

There are a few things you can do to keep the size of the .map file down.
1. Just create a bunch of smaller .map files rather than 1 large file.
2. Keep the models low ploy. You don't need to place every single block. You could create like a 5x5 thing of blocks. And since it's minecraft and everything is blocky, keeping the models low poly should be really easy.

If you need help with the models, just ask! I'm always willing to help!
(This post was last modified: 05-08-2013, 11:48 AM by OriginalUsername.)
05-08-2013, 11:44 AM
Find


Messages In This Thread
[Canceled]Legend of Herobrine - by A.I. - 03-14-2012, 07:11 AM
RE: Legend of Herobrine - by OriginalUsername - 05-08-2013, 11:44 AM
RE: Legend of Herobrine - by PutraenusAlivius - 05-08-2013, 03:35 PM
RE: Legend of Herobrine - by FlawlessHappiness - 05-08-2013, 03:37 PM
RE: Legend of Herobrine - by PutraenusAlivius - 05-08-2013, 03:49 PM
RE: Legend of Herobrine - by OriginalUsername - 05-08-2013, 05:42 PM



Users browsing this thread: 1 Guest(s)