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Script Help Looping Monster Path?
ClayPigeon Offline
Member

Posts: 214
Threads: 13
Joined: Mar 2012
Reputation: 8
#2
RE: Looping Monster Path?

void ActivateBrute(string &in asEntity)
{
PlayMusic(...);
SetEntityActive(...);
for(;Wink //That means an infinite loop, with no condition or danger of stopping.
{
for(int i = 1; i < 8; i++)
{
AddEnemyPatrolNode("brute_1", "Path_"+i, 0, "");
}
}
}

(This post was last modified: 03-15-2012, 08:00 PM by ClayPigeon.)
03-15-2012, 07:54 PM
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Messages In This Thread
Looping Monster Path? - by BadCoverMan - 03-15-2012, 07:34 PM
RE: Looping Monster Path? - by ClayPigeon - 03-15-2012, 07:54 PM
RE: Looping Monster Path? - by Your Computer - 03-16-2012, 02:52 AM



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