Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Black Plague and DX10?
Dark Offline
Senior Member

Posts: 701
Threads: 20
Joined: Jul 2006
Reputation: 0
#6
RE: Black Plague and DX10?

directx and opengl are 2 different things Smile (ok both for realtime 3d rendering but you know what i mean)
but opengl 3.0 will have some of the same features as DX10 so maybe that could do Smile
allso (excuse the caps) DX10 IS CRAP
what do we get:
- cloud shadows on the ground (c&c generals had it)
- multimonitor (supcom did it on dx9)
- god rays (volumetric ligting anyone
and the list goes on and on...
anyway, excuse the rant :p
DX10 will add little to penumbra imo most stuff can be done in the current opengl afaik

[Image: elfenliednx4.jpg]
11-25-2007, 07:08 PM
Find


Messages In This Thread
Black Plague and DX10? - by Ca-Kal-Oh! - 11-08-2007, 03:14 PM



Users browsing this thread: 1 Guest(s)