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Expected " ; "
SilentStriker Offline
Posting Freak

Posts: 950
Threads: 26
Joined: Jul 2011
Reputation: 43
#6
RE: Expected " ; "

change so you have gruntaway();

and then change void gruntaway to

void gruntaway()

{

if (GetLocalVarInt("Var01") == 2)

{

FadeEnemyToSmoke("servant_grunt_1", true);

}

else

{

SetLocalVarInt("Var01", 0);

AddEntityCollideCallback("Player", "ScriptArea_8", "closet", false, 1);

}

03-24-2012, 12:30 PM
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Messages In This Thread
Expected " ; " - by Shives - 03-24-2012, 09:09 AM
RE: Expected " ; " - by SilentStriker - 03-24-2012, 11:36 AM
RE: Expected " ; " - by Shives - 03-24-2012, 11:50 AM
RE: Expected " ; " - by SilentStriker - 03-24-2012, 11:52 AM
RE: Expected " ; " - by Shives - 03-24-2012, 12:21 PM
RE: Expected " ; " - by SilentStriker - 03-24-2012, 12:30 PM



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