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Custom sound malfunctioning
Damascus Offline
Senior Member

Posts: 646
Threads: 118
Joined: Mar 2012
Reputation: 29
#1
Custom sound malfunctioning

I'm trying to put a sound inside my grandfather clock that plays my custom sound "ticktock.ogg"

Here is the .snt file:
<SOUNDENTITY>
<SOUNDS>
<Main>
<Sound File="ticktock.ogg" />
</Main>
</SOUNDS>
<PROPERTIES Volume="1" MinDistance="1" MaxDistance="50" Random="0" Interval="0" FadeEnd="False" FadeStart="False" Stream="False" Loop="True" Use3D="True" Blockable="True" BlockVolumeMul="0.7" Priority="5" />
</SOUNDENTITY>

The sound plays, but only when I'm standing so close that I'm basically touching the clock. Then when I step away from it, it immediately stops.

(This post was last modified: 04-06-2012, 08:36 AM by Damascus.)
04-06-2012, 04:53 AM
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Messages In This Thread
Custom sound malfunctioning - by Damascus - 04-06-2012, 04:53 AM
RE: Custom sound malfunctioning - by Zaari - 04-06-2012, 05:05 AM
RE: Custom sound malfunctioning - by Damascus - 04-06-2012, 05:18 AM
RE: Custom sound malfunctioning - by Zaari - 04-06-2012, 05:25 AM
RE: Custom sound malfunctioning - by Damascus - 04-06-2012, 05:30 AM
RE: Custom sound malfunctioning - by Zaari - 04-06-2012, 05:32 AM
RE: Custom sound malfunctioning - by Damascus - 04-06-2012, 05:39 AM
RE: Custom sound malfunctioning - by Zaari - 04-06-2012, 05:47 AM
RE: Custom sound malfunctioning - by Damascus - 04-06-2012, 06:49 AM
RE: Custom sound malfunctioning - by palistov - 04-06-2012, 06:58 AM
RE: Custom sound malfunctioning - by Damascus - 04-06-2012, 08:36 AM



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