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Script Question
TheGilgameshZocker Offline
Junior Member

Posts: 13
Threads: 11
Joined: Mar 2012
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#1
Script Question

Hi guys!
Can you tell me, what I have to do in this case: I want that the player walks through the rooms of my map, and at the end, he finds a key and I want a monster to spawn at a point, where the player already has been, but the monster should only spawn, when the player already has picked up the key. (for example Amnesia original: Storage Room, when you have picked up those rods and you want to go out, there will spawn a lot of monsters.)I can't use an AddEntityCollideCallback, can't I? Am I able to make something like: SetAreaActive, or so?
Please help me! Big Grin
04-22-2012, 04:45 PM
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Messages In This Thread
Script Question - by TheGilgameshZocker - 04-22-2012, 04:45 PM
RE: Script Question - by Cranky Old Man - 04-22-2012, 04:52 PM
RE: Script Question - by JetlinerX - 04-22-2012, 05:07 PM
RE: Script Question - by Cranky Old Man - 04-22-2012, 05:36 PM
RE: Script Question - by Homicide13 - 04-22-2012, 06:15 PM



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