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Exporting
jamessnk1 Offline
Junior Member

Posts: 37
Threads: 6
Joined: Mar 2012
Reputation: 2
#7
RE: Exporting

(04-24-2012, 10:12 PM)Statyk Wrote: .... Are you sure you did it correctly?

- Place the model's folder in the "entities" ROOT/REDIST folder, not your custom story folder.
- Delete the .msh, .ent, .mat., and .dae. You should only have the .dds or whatever the image file is.
- Open the model in Maya and pick the model. Then go to the texture tab and redirect to the image in the folder.
- Export to the folder the texture is in. PREFERABLY making the model the SAME EXACT name as the texture.
- Open in the ModelView and it should be fine.
Okay, I got everything to work now. The only thing is I can't pick it up like normal entities. Like a box or a barrel. It just sits there like a static object



04-24-2012, 11:24 PM
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Messages In This Thread
Exporting - by jamessnk1 - 04-24-2012, 08:51 PM
RE: Exporting - by Statyk - 04-24-2012, 09:36 PM
RE: Exporting - by jamessnk1 - 04-24-2012, 09:53 PM
RE: Exporting - by Statyk - 04-24-2012, 09:55 PM
RE: Exporting - by jamessnk1 - 04-24-2012, 10:07 PM
RE: Exporting - by Statyk - 04-24-2012, 10:12 PM
RE: Exporting - by jamessnk1 - 04-24-2012, 11:24 PM
RE: Exporting - by Statyk - 04-25-2012, 01:33 AM
RE: Exporting - by jamessnk1 - 04-25-2012, 03:15 AM



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