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Exporting
jamessnk1 Offline
Junior Member

Posts: 37
Threads: 6
Joined: Mar 2012
Reputation: 2
#9
RE: Exporting

(04-25-2012, 01:33 AM)Statyk Wrote: This is what the ModelEditor is for.

- Open the ModelEditor, go to "File > Import Mesh"
- Pick the "shapes" tool on the left and create boxes, cylinders, spheres where necessary and surround your model properly. Without these shapes, the mesh will not collide with the world or player.
- Once the model is surrounded by the shape(s), select each one by holding Shift while clicking.
- Once they are all selected, click "Create Body" on the right. Now the shapes are green.
- Click on the "body" tab on the right and change "mass" to any number above 0 to give it physics, as well as checking anything else underneath that may need to be unchecked/checked. Body Material applies the sounds and particle effects of the object, such as making a book sound like a book, or metal, etc.
- Go to the next tab, Attachments, and pick the "Su" button, which stands for SubMesh. Press 'Attach' and pick the model you made. Then click done. Now the model is attached to the body.

Now to make it a grab object, simple enough:
- Go up to "Settings > User Defined Variables"
- Change Type to 'Object', and SubType to "Grab"
- Close the window, save the .ent into the folder your .dae was in, and you should be good!
Thank you so much. That was really really helpful! Big Grin

04-25-2012, 03:15 AM
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Messages In This Thread
Exporting - by jamessnk1 - 04-24-2012, 08:51 PM
RE: Exporting - by Statyk - 04-24-2012, 09:36 PM
RE: Exporting - by jamessnk1 - 04-24-2012, 09:53 PM
RE: Exporting - by Statyk - 04-24-2012, 09:55 PM
RE: Exporting - by jamessnk1 - 04-24-2012, 10:07 PM
RE: Exporting - by Statyk - 04-24-2012, 10:12 PM
RE: Exporting - by jamessnk1 - 04-24-2012, 11:24 PM
RE: Exporting - by Statyk - 04-25-2012, 01:33 AM
RE: Exporting - by jamessnk1 - 04-25-2012, 03:15 AM



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