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Blog: "10 Ways to Evolve Horror Games"
AspiringFailure Offline
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#6
RE: Blog: "10 Ways to Evolve Horror Games"

Meh, I really disagree with the idea of human interaction. Movies can build horror from the drama that people can have with eachother. But unless this is the main source of horror, I just can't see it working. Human interaction provides comfort and assurance to the player. Unless every human you see is horribly insane, -that adds horror but subtracts realism and immersion substantially. It also becomes repetitive.


Human interaction is part of what ruined SH: Homecoming for me, and it even negatively affected SH: 2 IMO. It definitely ruined Downpour for me. Now it can be argued that human interaction isn't the issue, and that EXECUTION is, as Thomas said, but I just don't believe there' s RIGHT way to do it without using wholly unrealistic people and/or focusing on said interactions.
06-05-2012, 10:34 PM
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RE: Blog: "10 Ways to Evolve Horror Games" - by AspiringFailure - 06-05-2012, 10:34 PM



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