Me too, I have been following then for a week now. It looks like they would totally agree with everything you say. I haven't played this game Journey that they are talking about because I don't have a SP3, only PC. That's sad...
Quote:This approach became the solution for Frictional Games, and part of what makes Amnesia so disturbingly successful. They decided to remove things like combat, death penalties and competitive gameplay (watch this great talk)
because these seemingly natural aspects of their game conflicted with Frictional Games core immersion goal. And thus, they replaced plain action (mastering a system), with real emotion (making it so scary on its own that it doesn’t matter if your death has no in-game penalties) —to great success.
Thomas, didn't you do another speach at GDC? Did this go public so that we can see it? Maybe I don't remember correctly.
(This post was last modified: 05-31-2012, 06:18 PM by plutomaniac.)