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Fog areas, disable?
Adny Offline
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RE: Fog areas, disable?

(05-29-2012, 05:34 PM)Morten242 Wrote: Is there a way to effectively disable fog areas and then activate them later? Somehow got it done in one map, now in another map is won't work, can't remember if anything special was done in the first one.

Appreciate any attempt at assistance.
the only problem I could see you having is that you are using the fog area tool instead of the global fog (which is found in the level editor level settings). the script only applies to the global fog.

(this is the script in case you don't have itSmile

SetFogActive(bool abActive);



Enables\Disables the global fog.



An alternative solution would be to place the fog particle system, which you can then later destroy through scripting as well.

Hope that helped!

I rate it 3 memes.
05-29-2012, 07:14 PM
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Messages In This Thread
Fog areas, disable? - by Morten242 - 05-29-2012, 05:34 PM
RE: Fog areas, disable? - by Adny - 05-29-2012, 07:14 PM
RE: Fog areas, disable? - by Marshall2906 - 05-29-2012, 11:43 PM
RE: Fog areas, disable? - by Morten242 - 05-31-2012, 03:45 PM
RE: Fog areas, disable? - by Adny - 05-31-2012, 08:03 PM
RE: Fog areas, disable? - by SilentStriker - 05-31-2012, 03:52 PM
RE: Fog areas, disable? - by Morten242 - 06-01-2012, 07:18 PM



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