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Script Help Bleurgh! Brute isn't activating!
satanicguardian Offline
Junior Member

Posts: 7
Threads: 3
Joined: Jun 2012
Reputation: 0
#1
Bleurgh! Brute isn't activating!

{
AddEntityCollideCallback("Player", "brutespawn_1", "func_brutespawn_1", true, 1);

}

void func_brutespawn_1(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_brute_1", true);
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_37", 0.5, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_38", 0.5, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_39", 0.5, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_40", 0.5, "");
}


http://24.media.tumblr.com/tumblr_m52k8k...1_1280.jpg


the brute is named as servant_brute_1 and the pathnodes are correctly numbered, but when i step through the door in game into the area box nothing happens :c

It's supposed to be a quick, hard scare, but if it won't activate it's not very scary at all! :'c
(This post was last modified: 06-04-2012, 02:31 AM by satanicguardian.)
06-04-2012, 02:27 AM
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Messages In This Thread
Bleurgh! Brute isn't activating! - by satanicguardian - 06-04-2012, 02:27 AM
RE: Bleurgh! Brute isn't activating! - by Putmalk - 06-04-2012, 05:12 AM



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