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Script Help Bleurgh! Brute isn't activating!
Stepper321 Offline
Senior Member

Posts: 263
Threads: 26
Joined: Nov 2011
Reputation: 8
#4
RE: Bleurgh! Brute isn't activating!

Delete map_cache and make sure that
AddEntityCollideCallback("Player", "brutespawn_1", "func_brutespawn_1", true, 1);
is on OnStart() {
If that doesn't work, try to use a debug message.
If you want the monster to immedatly run at the player, put in this code in the function:
ShowEnemyPlayerPosition('servant_brute_1"); (don't know if it's the actual code, search Engine Functions or Script Functions or whatever.
This makes him charge and run at the player the second this script is activated. Also, the pathnodes are not needed if its that close to the player. He will find his way charging directly at him Smile.

Signature to awesome to be displayed.
06-04-2012, 08:54 AM
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Messages In This Thread
RE: Bleurgh! Brute isn't activating! - by Putmalk - 06-04-2012, 05:12 AM
RE: Bleurgh! Brute isn't activating! - by Stepper321 - 06-04-2012, 08:54 AM



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