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Script Help Bleurgh! Brute isn't activating!
Theforgot3n1 Offline
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Posts: 192
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Joined: Apr 2012
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#5
RE: Bleurgh! Brute isn't activating!

(06-04-2012, 08:54 AM)Stepper321 Wrote: Delete map_cache and make sure that
AddEntityCollideCallback("Player", "brutespawn_1", "func_brutespawn_1", true, 1);
is on OnStart() {
If that doesn't work, try to use a debug message.
If you want the monster to immedatly run at the player, put in this code in the function:
ShowEnemyPlayerPosition('servant_brute_1"); (don't know if it's the actual code, search Engine Functions or Script Functions or whatever.
This makes him charge and run at the player the second this script is activated. Also, the pathnodes are not needed if its that close to the player. He will find his way charging directly at him Smile.
But it's always good with them since "skilled" players can survive it.

Confusion: a Custom Story - Ch1 for play!
http://www.frictionalgames.com/forum/thread-15477.html
About 50% built.
Delayed for now though!
(This post was last modified: 06-04-2012, 02:11 PM by Theforgot3n1.)
06-04-2012, 02:02 PM
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Messages In This Thread
RE: Bleurgh! Brute isn't activating! - by Putmalk - 06-04-2012, 05:12 AM
RE: Bleurgh! Brute isn't activating! - by Theforgot3n1 - 06-04-2012, 02:02 PM



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