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Some quick questions. Please answer when you have finished the game
GrizzlyGar88 Offline
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RE: Some quick questions. Please answer when you have finished the game

1) What puzzles did you like the best? Why did you like them?

Spoiler below!
I liked the puzzles that had an impact on the well-being of the character (health, sanity, movement, etc.). The dark hallway with the spectral beings in the walls that'd kill you if you didn't cover the holes, or the opposite hallway with the timing puzzle, are the best examples.

2) What puzzles where the hardest to solve? Why where they so hard and what kind of solutions did you try before finding the correct one?

Spoiler below!
It's common knowledge but the computer hardware formatting puzzle was a bit difficult. Sadly, this puzzle kind of detracted from the experience, as in, it took some mood off the experience of the game as a whole for me. Felt too much of a hassle. For one, they required lots of memorizing, a somewhat tedious amount of checking your notes and flipping through the pages of the notes then trying to apply your memory to solving the puzzle, and knowing the proper combination for each hardware piece made harder by some deliberate misinformation.

3) How did you find the pacing in the game? Where there any particularly slow moments or some moments where too many things happened?

Spoiler below!
The game jumped from place to place quite a bit, contrary to Overture's pacing. This isn't a major qualm, but some environs were more enjoyable than others but were shorter nonetheless. One such memorable area was the kennel area.

4) How did you like the variation of events and gameplay elements? Could there have been more diversity or should there be more focus on the gameplay?

Spoiler below!
The balance was fine and the game more engrossing because you are weaponless. However, a greater focus on gameplay wouldn't hurt, and interactive cutscenes should be kept in Requiem.

5) How did you like the characters in the game? Was their voices fitting? Was the voice acting good? What character did you like best / worst?

Spoiler below!
Philip changed in a way that was fitting; he was going insane from claustrophobia and other fears, AND suffering from the effects of the Tuurngait virus. Clarence was interesting in parts, namely where he actually messed around with your head, like changing your vision or manipulating your movement. However, his comments to things that had no impact on the gameplay was a bit too much. Clarence actually had the most presence in the game so he was probably the best, but only because he was the most developed.

6) How did you like the ending?

Spoiler below!
It was a good twist of morality when Philip chose to exercise his free will and go against the wishes of the hive-mind and put THEIR lives in danger. It seems that, as irrational as the act is, he wants revenge exacted upon the Tuurngait for the events leading up to the death of his father, and probably the closest figure to a father he ever had, Red. But, other than that, the cliffhanger ending was appropriate given your guys' plans for a follow-up.
07-21-2008, 10:42 PM
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