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Brute following closest pathnode
FlawlessHappiness Offline
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#8
RE: Brute following closest pathnode

(06-06-2012, 08:26 PM)Hardarm Wrote:
(06-06-2012, 04:54 PM)beecake Wrote: How do i set it go to closest pathnodes? When it has it's pathnodes cleared it just stand there...
It will go to the closest pathnode if the monster has to go into an another pathnode area. If you make a sound the monster will go at the closest pathnode near your "sound-node". Can't help you much than this sorry...

EDIT: Why would he go left if you ONLY triggered him to go to the right? I said he will go back and forth from the first to the last. The first is at the center the last is at the right. He has no reason to go to the "closest" one imo. He just uses the nearest pathnodes to get the SHORTER WAY to get to your target pathnode. Got it? if he goes to the left and he has to go to the right he should have done a whole turn. Because you triggered him to go to the right and he will choose the pathnodes that are more "faster" and "suitable" for him.
Makes sense. So i would have to script him to go away?

Trying is the first step to success.
06-06-2012, 09:07 PM
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Messages In This Thread
RE: Brute following closest pathnode - by Bridge - 06-06-2012, 04:41 PM
RE: Brute following closest pathnode - by Bridge - 06-06-2012, 04:46 PM
RE: Brute following closest pathnode - by Hardarm - 06-06-2012, 04:48 PM
RE: Brute following closest pathnode - by Hardarm - 06-06-2012, 08:26 PM
RE: Brute following closest pathnode - by FlawlessHappiness - 06-06-2012, 09:07 PM



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