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Blood Drip Effect?
Bridge Offline
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Posts: 1,971
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#7
RE: Blood Drip Effect?

(06-16-2012, 02:38 AM)Your Computer Wrote: Edit the particle system and have it respawn after death.

(06-16-2012, 01:56 AM)Bridge Wrote: Can you #include headers? If so, download windows.h and use the Sleep() function, and put it in a while(true) loop. Like:

Don't know how well that would work in Amnesia though.

Sleep halts the program completely for the time specified. Thankfully, we do not have access to that function.
Yeah, I realized that last night. Never used it for any particular reason, just remembered hearing about it.
(This post was last modified: 06-16-2012, 01:16 PM by Bridge.)
06-16-2012, 01:14 PM
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Messages In This Thread
Blood Drip Effect? - by DaAinGame - 06-16-2012, 01:22 AM
RE: Blood Drip Effect? - by Bridge - 06-16-2012, 01:56 AM
RE: Blood Drip Effect? - by Your Computer - 06-16-2012, 02:38 AM
RE: Blood Drip Effect? - by Bridge - 06-16-2012, 01:14 PM
RE: Blood Drip Effect? - by DaAinGame - 06-16-2012, 02:39 AM
RE: Blood Drip Effect? - by Putmalk - 06-16-2012, 05:18 AM
RE: Blood Drip Effect? - by DaAinGame - 06-16-2012, 07:45 AM



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