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Script Help How do add poff effects to remove monster area?
SilentHideButFine Offline
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Posts: 156
Threads: 38
Joined: May 2012
Reputation: 6
#1
How do add poff effects to remove monster area?

As the title said , i want to add poff effect to my monster remove script

void OnStart()
{
SetEntityCallbackFunc("keynotwork", "PickUpKeyFunc");
AddEntityCollideCallback("servant_grunt_1", "ScriptArea_1", "remove", true, 1);
}

void remove(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_grunt_1", false);
}


void PickUpKeyFunc(string &in entity, string &in type)
{
if(type == "OnPickup")
{
SetEntityActive("servant_grunt_1", true);
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 2, "");
StartPlayerLookAt("castle_2", 5, 5, "");
PlaySoundAtEntity("", "react_scare.snt", "mansion_2", 0, false);
GiveSanityDamage(40, true);
AddTimer("StopLookAt", 3, "StopLookAtEvent");
}
}

void StopLookAtEvent(string &in asTimer)
{
StopPlayerLookAt();
}

[url= http://www.moddb.com/mods/jessehmusic [/url] ,HOSPITAL OF HORROR MOD
06-17-2012, 12:25 PM
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How do add poff effects to remove monster area? - by SilentHideButFine - 06-17-2012, 12:25 PM



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