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[Demo] - Parasomnia - Total Conversion
clock123 Offline
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#25
RE: [Demo] - Parasomnia - Total Conversion

(06-20-2012, 09:26 PM)Kman Wrote:
(06-20-2012, 06:35 PM)clock123 Wrote:
(06-19-2012, 10:31 PM)jamesclarke555 Wrote: @clock123 - If you look at '04_wine_cellar_lab.map' where the acid machine is used in the Level Editor, I'm pretty sure there is also no extra piping under the table Wink
never noticed that. by the way , what is that light which is called " compound " or something like that in your map?, where can i find it in the editor?
how did you make it unbuggy? , i tried doing a similar thing once, but it was always getting out buggy for me.
Compounds aren't an entity, it's a way of binding certain entities together in the engine. For example, if you shift click two entities and press "b" (which is used to bind and unbind entities) those two objects will act like they are one, rotating and moving together.
nice, never knew that. but where can i find that light that's passing through the windows? ( compound_8, 9 for example )
06-21-2012, 05:17 PM
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RE: [Demo] - Parasomnia - Total Conversion - by clock123 - 06-21-2012, 05:17 PM



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