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Script Help Saving the game when the player interacts with something like a bed
Skiveo Offline
Junior Member

Posts: 25
Threads: 5
Joined: Jun 2012
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#11
RE: Saving the game when the player interacts with something like a bed

D: now when I added a timer so he "wakes up" again but now his head won't go back to normal

void Awaken(string &in timer_name)
{
FadeIn(3);
SetPlayerActive(true);
ShowPlayerCrossHairIcons(true);
SetPlayerCrouching(false);
FadePlayerRollTo(0, 0, 150);
MovePlayerHeadPos(0, 0, 0, 2, 2);
}

Don't fear the shadows, it means there's a light nearby
Projects:
W.I.P. -A New Place- (Full Conversion)
06-22-2012, 09:48 PM
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RE: Saving the game when the player interacts with something like a bed - by Skiveo - 06-22-2012, 09:48 PM



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