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picking up item activating script area
HoyChampoy Offline
Junior Member

Posts: 43
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Joined: Jun 2012
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#1
picking up item activating script area

hey guys. i was wondering if i could do this. lets say a player walks through a hallway until the end and nothing happens. Lets says there's a key waiting at the end of the hallway. I want it so that when the player picks up the key, it activates a script area that is located in the hall way that the player previously crossed and when the player collides with it, it activates a scare. I just cant find out how to do this. Is there and engine script that sets a script area active after picking up an item? please help!
07-08-2012, 09:05 AM
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picking up item activating script area - by HoyChampoy - 07-08-2012, 09:05 AM



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