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Making a breakable wall
Soverain Offline
Junior Member

Posts: 18
Threads: 5
Joined: Jul 2012
Reputation: 1
#4
RE: Making a breakable wall

Hmm...I'm not sure if my other scripts are messing it up but i get an error "," or ";" upon trying to load my map


////////////////////////////
// Run when entering map
void OnStart()
{
AddEntityCollideCallback("Player","start","monster",true,1);
AddEntityCollideCallback("grunt","stop","monsterend",true,1);

AddEntityCollideCallback("armor", "wallbreak", "FUNC", true, 0);
}

void monster(string & asParent, string &in asChild, int alState)

void FUNC(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("grunt",true);
AddEnemyPatrolNode("grunt","node",0,"");

SetPropHealth("breakwall", 0.0f);

}

void monsterend(string & asParent, string &in asChild, int alState)
{
SetEntityActive("grunt",false);
07-28-2012, 07:26 AM
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Messages In This Thread
Making a breakable wall - by Soverain - 07-28-2012, 06:48 AM
RE: Making a breakable wall - by Your Computer - 07-28-2012, 07:01 AM
RE: Making a breakable wall - by Adny - 07-28-2012, 07:02 AM
RE: Making a breakable wall - by Soverain - 07-28-2012, 07:26 AM
RE: Making a breakable wall - by Adny - 07-28-2012, 07:29 AM
RE: Making a breakable wall - by Soverain - 07-28-2012, 07:35 AM



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