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sound question
ksnider Offline
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Posts: 9
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Joined: Jul 2012
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#4
RE: sound question

(07-31-2012, 02:06 AM)Soverain Wrote: Didn't quite work...to be more clear I want the scream to happen as the head appears if that makes any sense

In the function where you set the head active, place:

PlaySoundAtEntity("secretkey", "21_scream10", "Player", 1, false);

I think forgetting to capitalize "Player" can cause an error.

Creator of Pewdie's Revenge
07-31-2012, 02:10 AM
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Messages In This Thread
sound question - by Soverain - 07-31-2012, 01:08 AM
RE: sound question - by ksnider - 07-31-2012, 01:59 AM
RE: sound question - by Soverain - 07-31-2012, 02:06 AM
RE: sound question - by ksnider - 07-31-2012, 02:10 AM
RE: sound question - by Soverain - 07-31-2012, 02:47 AM
RE: sound question - by Adny - 07-31-2012, 02:55 AM
RE: sound question - by Soverain - 07-31-2012, 03:44 AM
RE: sound question - by Adny - 07-31-2012, 03:50 AM
RE: sound question - by Soverain - 07-31-2012, 04:01 AM



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