Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Lever Problem
Kazakarumariou Away
An angry man.

Posts: 283
Threads: 8
Joined: Jul 2012
Reputation: 14
#2
RE: Lever Problem

void OnStart()
{
SetEntityConnectionStateChangeCallback("Lever", "UnlockDoor");
}


void UnlockDoor(string &in asEntity, int alState)
{
if (alState == 1)
{
SetEntityActive("LockedDoor2", true);
return;
}
}
(This post was last modified: 08-04-2012, 01:38 AM by Kazakarumariou.)
08-04-2012, 01:38 AM
Find


Messages In This Thread
Lever Problem - by Brothersvv09 - 08-04-2012, 12:47 AM
RE: Lever Problem - by Kazakarumariou - 08-04-2012, 01:38 AM
RE: Lever Problem - by Brothersvv09 - 08-04-2012, 01:58 AM
RE: Lever Problem - by Kazakarumariou - 08-04-2012, 01:59 AM
RE: Lever Problem - by Brothersvv09 - 08-04-2012, 02:05 AM
RE: Lever Problem - by Kazakarumariou - 08-04-2012, 02:37 AM
RE: Lever Problem - by Brothersvv09 - 08-04-2012, 03:51 AM



Users browsing this thread: 1 Guest(s)