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difficulty
RawkBandMan Offline
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#11
RE: difficulty

(08-04-2012, 09:27 PM)HateSolstice Wrote: Considering the pace of the game, while speed runs are possible, generally adding a timer to artificially make this a little more tense really wouldn't work either.
I agree with this. Anyone read up on the beta of Luigi's Mansion before? You had something like, 12 in game hours or something to complete the game, or else Luigi would turn into a ghost and you'd have to restart the game or something. Beta testers found it too difficult to complete the game on the first try, so they canned it and made it what it is today.

Basically what I'm saying is, if it didn't work in a kids game, it won't work in A Machine For Pigs (Especially since A Machine For Pigs will probably be longer than Luigi's Mansion)

I've come to learn to not fear the living, nor the dead... But the monsters that hide in closets.
08-04-2012, 10:53 PM
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Messages In This Thread
difficulty - by kursat58 - 08-04-2012, 09:35 AM
RE: difficulty - by Kman - 08-04-2012, 09:53 AM
RE: difficulty - by Damascus Rose - 08-04-2012, 04:11 PM
RE: difficulty - by the dark side - 08-04-2012, 07:49 PM
RE: difficulty - by Kman - 08-04-2012, 08:53 PM
RE: difficulty - by cantremember - 08-04-2012, 07:50 PM
RE: difficulty - by spukrian - 08-04-2012, 09:03 PM
RE: difficulty - by Froge - 08-04-2012, 08:55 PM
RE: difficulty - by failedALIAS - 08-04-2012, 09:05 PM
RE: difficulty - by HateSolstice - 08-04-2012, 09:27 PM
RE: difficulty - by RawkBandMan - 08-04-2012, 10:53 PM
RE: difficulty - by the dark side - 08-05-2012, 07:32 PM
RE: difficulty - by Damascus Rose - 08-05-2012, 08:41 PM
RE: difficulty - by the dark side - 08-05-2012, 09:27 PM
RE: difficulty - by Damascus Rose - 08-05-2012, 09:51 PM
RE: difficulty - by Froge - 08-05-2012, 10:30 PM
RE: difficulty - by HateSolstice - 08-06-2012, 01:34 PM
RE: difficulty - by Damascus Rose - 08-06-2012, 04:16 PM
RE: difficulty - by the dark side - 08-06-2012, 07:24 PM



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