Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 5 Vote(s) - 3 Average
  • 1
  • 2
  • 3
  • 4
  • 5
What would be "Proper Jumpscares?"
Theforgot3n1 Offline
Member

Posts: 192
Threads: 20
Joined: Apr 2012
Reputation: 6
#17
RE: What would be "Proper Jumpscares?"

(08-17-2012, 02:00 AM)TheIcyPickle Wrote: Thanks for your thoughts, I will take them into account. See how insanity boxes work (lol) Thanks again, your message must have taken a while to formulate Smile
No problem. Smile


Oh, and one last thing I should've mentioned! Don't forget to utilize...

FadeRadialBlurTo(float afSize, float afSpeed);
SetRadialBlurStartDist(float afStartDist);
FadeSepiaColorTo(float afAmount, float afSpeed);
FadeImageTrailTo(float afAmount, float afSpeed);

...both at different events, and scares! They're REALLY good for it, and really help show that the scares have an impact on you, so that you'll fear them more the next time.
I've been going through my entire CS just adding these effects onto some of my scares, now that I discovered it.
GOOD LUCK!

Confusion: a Custom Story - Ch1 for play!
http://www.frictionalgames.com/forum/thread-15477.html
About 50% built.
Delayed for now though!
08-18-2012, 02:18 PM
Website Find


Messages In This Thread
RE: What would be "Proper Jumpscares?" - by Adny - 08-15-2012, 06:56 PM
RE: What would be "Proper Jumpscares?" - by Froge - 08-15-2012, 07:36 PM
RE: What would be "Proper Jumpscares?" - by Adny - 08-15-2012, 08:11 PM
RE: What would be "Proper Jumpscares?" - by Theforgot3n1 - 08-18-2012, 02:18 PM



Users browsing this thread: 1 Guest(s)