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What would be "Proper Jumpscares?"
TheIcyPickle Offline
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Posts: 80
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Joined: Feb 2011
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#18
RE: What would be "Proper Jumpscares?"

(08-18-2012, 02:18 PM)Theforgot3n1 Wrote: And thats awesome, adding a little bit each time to make it awesome! Big Grin thanks for the advice, this topic sort of went from what makes a good pop out to scares in general, which is good... lol thanks everyone!
(08-17-2012, 02:00 AM)TheIcyPickle Wrote: Thanks for your thoughts, I will take them into account. See how insanity boxes work (lol) Thanks again, your message must have taken a while to formulate Smile
No problem. Smile


Oh, and one last thing I should've mentioned! Don't forget to utilize...

FadeRadialBlurTo(float afSize, float afSpeed);
SetRadialBlurStartDist(float afStartDist);
FadeSepiaColorTo(float afAmount, float afSpeed);
FadeImageTrailTo(float afAmount, float afSpeed);

...both at different events, and scares! They're REALLY good for it, and really help show that the scares have an impact on you, so that you'll fear them more the next time.
I've been going through my entire CS just adding these effects onto some of my scares, now that I discovered it.
GOOD LUCK!
08-18-2012, 05:40 PM
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Messages In This Thread
RE: What would be "Proper Jumpscares?" - by Adny - 08-15-2012, 06:56 PM
RE: What would be "Proper Jumpscares?" - by Froge - 08-15-2012, 07:36 PM
RE: What would be "Proper Jumpscares?" - by Adny - 08-15-2012, 08:11 PM
RE: What would be "Proper Jumpscares?" - by TheIcyPickle - 08-18-2012, 05:40 PM



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