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What would be "Proper Jumpscares?"
MyRedNeptune Offline
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#23
RE: What would be "Proper Jumpscares?"

(11-26-2012, 11:24 PM)Alex Ros Wrote: 3. Do not link jump-scares close to dynamical changes-transformations at levels. For example, when something ruins and blocks a way back or forward, when the player is teleported to some new space, etc.
I might be missing something, but what's the reasoning behind this one?

^(;,;)^
11-27-2012, 04:38 AM
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Messages In This Thread
RE: What would be "Proper Jumpscares?" - by Adny - 08-15-2012, 06:56 PM
RE: What would be "Proper Jumpscares?" - by Froge - 08-15-2012, 07:36 PM
RE: What would be "Proper Jumpscares?" - by Adny - 08-15-2012, 08:11 PM
RE: What would be "Proper Jumpscares?" - by MyRedNeptune - 11-27-2012, 04:38 AM



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