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What would be "Proper Jumpscares?"
Adrianis Offline
Senior Member

Posts: 620
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Joined: Feb 2012
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#32
RE: What would be "Proper Jumpscares?"

Pacing is very important, but sticking to a rule-set for pacing is dangerous. Just forget about the thing - 'jump-scares' and what makes them good or bad - let the event evolve more organically for the situation you are trying to create. Don't worry about whether its connected to an objective, a level change, or when you are exploring, just make sure it fits well with what you are trying to achieve, its just one of many tools you have - figure out what you want to do, then figure out if its the right tool for the job. Otherwise, you might find the pacing becomes predictable, even if the rule set you were following was meant to avoid it.
11-28-2012, 06:25 PM
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Messages In This Thread
RE: What would be "Proper Jumpscares?" - by Adny - 08-15-2012, 06:56 PM
RE: What would be "Proper Jumpscares?" - by Froge - 08-15-2012, 07:36 PM
RE: What would be "Proper Jumpscares?" - by Adny - 08-15-2012, 08:11 PM
RE: What would be "Proper Jumpscares?" - by Adrianis - 11-28-2012, 06:25 PM



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