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Script Help "if" script doesn't work
ooadrianoo Offline
Member

Posts: 82
Threads: 29
Joined: Apr 2012
Reputation: 0
#1
"if" script doesn't work

This is my first "if" script and I don't know why it doesn't work.
void monsterbreakdoor(string &in asTimer)
{
if (GetSwingDoorClosed("cellar_wood01_5") == true)
{
CreateParticleSystemAtEntity("", "ps_hit_wood.ps", "ScriptArea_53", false);
SetEntityActive("servant_grunt_3", true);
SetEntityActive("cellar_wood01_broken_2", true);
SetEntityActive("cellar_wood01_5", false);
PlaySoundAtEntity("", "break_wood.snt.snt", "ScriptArea_53", 0, false);
CreateParticleSystemAtEntity("", "ps_dust_impact.ps", "ScriptArea_53", false);
ShowEnemyPlayerPosition("servant_grunt_3");
}

else
{ if(GetSwingDoorClosed("cellar_wood01_5") == false)
{
SetEntityActive("ScriptArea_54", true);
}
}
}

If the door will be open, there shouldn't be door breaking effects and an area should be true. On the other side the door should be breaking.
But both is happening. Why?
08-16-2012, 05:02 PM
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Messages In This Thread
"if" script doesn't work - by ooadrianoo - 08-16-2012, 05:02 PM
RE: "if" script doesn't work - by Adny - 08-16-2012, 05:35 PM
RE: "if" script doesn't work - by GoranGaming - 08-16-2012, 05:59 PM



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