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Script Help Problem with script
ferryadams10 Offline
Senior Member

Posts: 288
Threads: 40
Joined: Apr 2011
Reputation: 19
#3
RE: Problem with script

but if you want something to happen as soon as the grunt gets active then why not putting the thing you want to happen inbetween the same brackets as the SetEntityActive("grunt_1", true); script?

I'm not very good at explaining so I'll just tell you what to use.
Try doing what you wanna do with timers and basic scripts instead of all the variables which will get you confused.

Got a nice sofa
Please come and have a seat for a while

(This post was last modified: 09-04-2012, 01:18 PM by ferryadams10.)
09-04-2012, 01:13 PM
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Messages In This Thread
Problem with script - by amusei - 09-04-2012, 06:16 AM
RE: Problem with script - by FlawlessHappiness - 09-04-2012, 07:08 AM
RE: Problem with script - by ferryadams10 - 09-04-2012, 01:13 PM
RE: Problem with script - by Apjjm - 09-04-2012, 05:00 PM
RE: Problem with script - by GoranGaming - 09-04-2012, 08:07 PM



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