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Contained item
Kiwi2703 Offline
Junior Member

Posts: 27
Threads: 5
Joined: Sep 2012
Reputation: 2
#14
RE: Contained item

I will probably do it like this: When the player breaks the bottle, he will automatically obtain the key. And some message like "yay, I found it!" will pop up..
Thanks for answers though! Smile

That also makes me ask... How do I set the event when player break the bottle? I see CallbackFunc for the bottle and there is also "Break", but I dunno how to use it.. :/
(This post was last modified: 09-08-2012, 06:36 PM by Kiwi2703.)
09-08-2012, 06:32 PM
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Messages In This Thread
Contained item - by Kiwi2703 - 09-07-2012, 09:13 PM
RE: Contained item - by Your Computer - 09-07-2012, 09:27 PM
RE: Contained item - by Kiwi2703 - 09-07-2012, 09:34 PM
RE: Contained item - by FlawlessHappiness - 09-07-2012, 10:08 PM
RE: Contained item - by Kiwi2703 - 09-08-2012, 12:04 PM
RE: Contained item - by FlawlessHappiness - 09-08-2012, 12:42 PM
RE: Contained item - by Kiwi2703 - 09-08-2012, 12:53 PM
RE: Contained item - by Your Computer - 09-08-2012, 01:04 PM
RE: Contained item - by FlawlessHappiness - 09-08-2012, 03:28 PM
RE: Contained item - by Kiwi2703 - 09-08-2012, 05:54 PM
RE: Contained item - by FlawlessHappiness - 09-08-2012, 06:13 PM
RE: Contained item - by Kiwi2703 - 09-08-2012, 06:26 PM
RE: Contained item - by FlawlessHappiness - 09-08-2012, 06:31 PM
RE: Contained item - by Kiwi2703 - 09-08-2012, 06:32 PM
RE: Contained item - by FlawlessHappiness - 09-08-2012, 06:41 PM
RE: Contained item - by Kiwi2703 - 09-08-2012, 06:50 PM
RE: Contained item - by FlawlessHappiness - 09-08-2012, 07:13 PM



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